Overload: A Card Game About Burnout — Balancing Tasks, Time, and Teamwork in a 12-Week Challenge
Key Points
- Overload places players in a collaborative, twelve-week scenario where a central Main Task drives the game. Each participant must manage personal limits while aiming to earn points, balancing individual effort with group progress and experiencing the consequences through a burnout gauge.
- The game uses distinct components: Main Task cards outlining the big objective and required task slots, Mini Task cards with category and difficulty levels that determine points, Resource Cards (such as Social Capital, Focus, and Energy), and a Burnout Meter that tracks strain and governs which actions are allowable, including a soft cap to encourage pacing.
- Winning depends on timing and contribution: the game ends when the Main Task is finished and all mini-tasks are completed before the 12-week limit or when the limit passes with the Main Task incomplete. In case of a tie, the player with the most Contributions to the Main Task wins, with a light, playful tiebreaker if needed; the experience emphasizes learning about task management and collaboration rather than burnout being a cure.
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