The Geek Bar Board Game Menu

Alphabetical listing




Alphabetical listing

Numbers & Symbols (2 games) 1066: Tears to Many Mothers User Rating: N/A Best with: 2 - Recommended with: 1,2 Recreate the infamous Battle of Hastings! A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made... 1-2 30-60 12+ 2.24 1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings. Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic reimagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins. Honours: 1066, Tears to Many Mothers was a runner up in the Golden Geek Awards, and was nominated in the Origins Awards for 'Best Historical Board Game'. Note on title: In April of 1066 Halley's Comet was in its perihelion orbit and writers at the time said it was four times the size of Venus and shining with a light equal to a quarter of that of the Moon. Many thought it was an evil omen, or even the end of the world - the monk Eilmer of Malmesbury Abbey wrote about the event: "You've come, have you? – You've come, you source of tears to many mothers. It is long since I saw you; but as I see you now you are much more terrible, for I see you brandishing the downfall of my country." 20 Second Showdown User Rating: N/A Best with: N/A - Recommended with: 5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 5-20 0 10+ 1.00 It's time for two teams to go head-to-head in a fast and furious game of ridiculous challenges. Jump into the hot seat, flip the timer, and get going! Choose a player to referee the contest in 20 Second Showdown. Everyone else splits into two teams and sits opposite each other, face-off style. At the beginning of each round, the referee resets the timer with an even amount of "sand" in each half. The referee's job is to read out the challenges and flip the timer, which has twenty seconds of sand in each half. To win, you need to force the other team to run out of "sand" by completing your challenges as quickly as possible. The first team to run out of "sand" loses the round, and the first team to win three rounds is crowned "20-Second Champions". —description from the publisher Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 1/91

Alphabetical listing

A (6 games)

Age of Conan: The Strategy Board Game User Rating: N/A Best with: 4 - Recommended with: 2,3,4 Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian! In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia. 2-4 90 12+ 3.28 You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom. The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player. The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result. When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age. Angry Birds: Star Wars – Millennium Falcon Bounce Game User Rating: N/A Best with: N/A - Recommended with: 1,2 1-2 15 8+ 0.00 2-5 10-30 6+ 1.14 This game one of the many games in the Angry Birds Series. From the publisher: Bounce into action with the new Angry Birds Star Wars Millennium Falcon Bounce Game. Bounce three balls at the Millennium Falcon to knock down as many enemy pigs as possible, and land in the cockpit to score big! Players can also unlock Angry Birds Star Wars in-app content with a special code in each pack. Aquarius User Rating: N/A Best with: 3,4 - Recommended with: 2,3,4,5 The groovy card game that's kind of like dominoes (only better!) Aquarius features three types of cards: Elements, Goals, and Actions. Element cards are played kind of like dominoes, with each player trying to win by connecting seven panels of one particular element. Goal cards determine which element each player is going after, and Action cards allow players to shake up the action in five different ways. The game is fast, fun, colorful, and easy to learn. Articulate! User Rating: N/A Best with: 6 - Recommended with: 4,5,6,8 4-8 60 12+ 1.28 Try to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately. Categories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game. Assassin's Creed: Arena User Rating: N/A Best with: 3 - Recommended with: 2,3,4 Game description from the publisher: In Assassin's Creed: Arena – based on the Assassin's Creed video game series from Ubisoft – players compete to uncover the best targets for assassination, but before you can go in for the kill, sometimes you have to deal with pesky guards as well as your opponents. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory. 2-4 30 15+ 1.80 At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be. Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die — but just like in a video game, you will soon respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards. Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward! Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 2/91

A (6 games)

Avalon

User Rating: N/A Best with: 2 - Recommended with: 2 Avalon is a card-based game where a line of 11 landscape cards form the board and the cards in your hand are made up of Knights and Enchantresses. There are 8 of each in each of five different colors, for a total of 80 cards, which both players share as a common draw deck. 2 45 12+ 1.82 The game starts with the landscapes face down, randomly assigned knights or enchantresses on each player's side of the landscape cards, and five knights/enchantresses in each players hand. In the course of the game, if you play knights on your side of the territory and you have at least as many cards on your side before playing the card, you have the option of declaring an attack with that knight. The other player has a chance to respond by defending with a knight of exactly the same color (in which case both knights are left in place). If the attacker is successful, the loser loses all of their cards from their side, and the winner loses an equal number. Then, the winner must lose an additional number of cards from their side or the hand equal to the total number of knights on both sides that were involved in the conflict. Finally, the region is turned face up with the crowns on the bottom facing toward the controlling player. You can only attack up to two landscapes per turn, but you may play as many cards as you would like to on your turn. The max hand size at the end of a round is 5. The object is to control 15 crowns at the end of your turn (number of crowns on a card ranges from 1-3). Two landscape cards have special abilities - Avalon reduces your loss from battles by one once per turn, and the forest with a standing stone allows you to declare an attack on your opponent with an enchantress as if she was a knight. Enchantresses normally will convert enemy knights from their side of the board to yours unless countered with a same color enchantress. The countering player receives the aggressor's attacking enchantress into his hand if he counters an enchantress. When the player is done playing cards, he draws one of the 5 Light tiles or 4 Dark tiles that describe the options for replenishing cards in hand. Light tiles give you their benefit immediately, and Dark tiles give you their benefit at the beginning of your next turn. Each tile is used only once until all tiles have been used, at which point they are all available again. After drawing a replenishment tile, the player's turn is over and the game continues with the next player. Avalon is part of the Kosmos two-player series. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 3/91

Avalon

B (20 games)

Back to the Future: Dice Through Time User Rating: N/A Best with: 4 - Recommended with: 2,3,4 Great Scott! Biff stole the DeLorean and went on a joyride through time, disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine, complete events, return items, and help! The future is in your hands! 2-4 45-60 10+ 2.09 In this cooperative dice game, you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy, completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round, you and your fellow players will roll dice to determine your actions, which include time travel, moving meddling members of the Tannen family, and more. You’ll use your dice to complete events form the films. Once an event is complete, you’ll draw an item card, which you’ll need to return by traveling to the year and location listed on the card. Then, the OUTATIME tracker is reduced—buying you more time—and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch, you can even "ripple" dice by placing them on your space the board, allowing other players in future years to pick them up and use them! After everyone has taken their actions, advance the OUTATIME tracker depending on which year has the most unsolved events. Finally, add Paradox tokens to all unsolved events on the board. In later rounds, these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win! Bad Samaritans User Rating: N/A Best with: 4 - Recommended with: 3,4,5,6 Bad Samaritans is a comic book style card game for people with the worst intentions. The game is best played with three to five players and is quite a brutal deception game. The Bad Samaritans are a bunch of outlaws, each of them recruited by The Chimp to join the team and battle each other in a twisted attempt to save the world. 3-6 30-120 16+ 0.00 The game consists of two dice and three decks of cards; characters, spells&powers, and scenarios. The goal of the game is to defeat the scenarios which can be anything ranging from an alien invasion to helping a sexy lady with car trouble or just dealing with overflowing toilets—beating these, scores you victory points. If you gain enough victory points, you win! But be careful, because the other Bad Samaritans won't let you win without a fight. With special powers and spells, they will do anything to thwart your victory. The cards perform unique actions which can create roulette like situations and death. Yes, in this game, you can actually die! Dying is a big part of the game. When someone dies, they start again with a new character, and they remove their powers&spells. The dice in the game get rolled for random occurrences and checks. Sometimes you'll need to throw a dice to survive. —description from the designer Balderdash User Rating: N/A Best with: 5,6 - Recommended with: 4,5,6 A clever repackaging of the parlor game Dictionary, Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one. Versions of the game as a parlor game go back at least as far as 1970, although Balderdash itself was not published until 1984. Mattel republished Balderdash in 2006 in a form that derives its gameplay from the sequel Beyond Balderdash. Re-implemented by: 2-6 60 Beyond Balderdash / Absolute Balderdash Kokkelimonke Jubileum 12+ 1.42 Re-implements: Beyond Balderdash* In a peculiar situation, this game was reimplemented by Beyond/Absolute Balderdash and then combined back into the original title (Balderdash) but with the rules and cards from Beyond/Absolute; while Tactic re-published their version of Beyond/Absolute combined with the original Balderdash and called it Kokkelimonke Jubileum. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 4/91

B (20 games)

Batman: Arkham City Escape

User Rating: N/A Best with: 2 - Recommended with: 2 Batman: Arkham City Escape is a two-player game that pits Batman against all of his greatest foes – from The Joker and Harley Quinn to Poison Ivy and The Riddler – as they try to escape Arkham City! 2 40 15+ 2.07 In this game, one player represents Batman, and the other player has command of twenty members of Batman's rogues gallery, with each villain having abilities exclusive to that character. When Batman and a villain occupy the same space on the board, epic battles ensue as Batman utilizes his Utility Belt and Combat cards and risks retaliation from each villain. The player controlling the Arkham inmates earns victory points by helping the villains escape Arkham, while the Batman player gains points by apprehending his rivals before they make it out of the city, as well as by saving iconic allies by utilizing special gadgets from his utility belt. The first player to earn ten victory points wins! The challenge of this game is winning as Batman. You must use cunning, strategy, and excellent timing to win. If you are having trouble winning as Batman, we suggest you use a house rule that allows Batman to draw 2 Combat Cards at the end of his turn, instead of just 1. Thanks, Matt Hyra--Designer: Arkham City Escape Battleship User Rating: N/A Best with: 2 - Recommended with: 2 Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses. Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins. 2 30 8+ 1.22 The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players gets fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.). In 2008, Hasbro "reinvented" the game into Battleship (Revised). Some history of the published versions of the game: 1931: Starex Novelty Co. of NY publishes Salvo. 1933: The Strathmore Co. publishes Combat, The Battleship Game. 1943: Milton Bradley publishes the pad-and-pencil game Broadsides, The Game of Naval Strategy. 1943: Also published in 1943 Sink it by the L R Gebert Co. for distribution by G. Krueger Brewing Co. 1940's: Maurice L. Freedman Co. of RI publishes Warfare Naval Combat. 1961: Ideal publishes Salvo. Other titles over the years have included Swiss Navy, Sunk (Parker Bros.), Convoy (Transogram), Wings (Strategy Games Co. of California), and Naval Battle (3M Paper and Pencil Version) . Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 5/91

Batman: Arkham City Escape

Best of British

User Rating: N/A Best with: N/A - Recommended with: 2,3,4,5,6 Best of British Game Rules A game for 2 teams of any number or 2-6 individual players. The Team Game is great when you have a mix of younger and older players. It makes best use of everybody's knowledge. The individual game is great if you want to be more competitive. CONTENTS: Best of British Playing Board 400 Best of British Question Cards 6 Playing pieces TEAM RULES PREPARING TO PLAY Unfold the board and lay it on the table. Each team selects a playing piece and places it on the Start Space on the board. Split the players into two teams. The oldest player in each team will become the first Question Master for their team. The team containing the youngest player will start. THE QUESTIONS There are four questions on the back of each card. The first question is beside the Red Square followed by the White, Blue and Green. There are three kinds of question cards: Picture cards - on which there is a picture that the questions relate to. Common Theme Cards - on which all the answers have a common theme. Pot Luck Cards - on which there are random Best of British questions. 2-6 0 12+ 0.00 THE BOARD The board is a path from the outer Start space into the Winning Zone in the centre of the board. The spaces on the board are made up of the four different colours that match those on the Question Cards. The first four spaces on the board match the order of those on the cards. After the first four spaces the colour order becomes random so just answering one question correctly can sometimes mean a big leap forward. PLAY The Question Master for the team containing the youngest player picks up the first Question Card from the box making sure the answers are concealed from all the players on both teams. If it is a Picture Card, the picture is shown to all the players on both teams. If it is a Themed Card, the theme is read out to all the players on both teams. The Question Master reads out the Red Question to the opposing team. If that team answers correctly they move their piece onto the first Red Space on the board. The same team is then given the White Question, moving their piece onto the White Space if they answer correctly and so on down the card. If at anytime a question is answered incorrectly then the Question Master can put the same question to the members of their own team for a bonus move. If they answer correctly they move their own piece onto the next space on the board that matches the colour of the question. The original team is always given the first chance to answer each question. After the Green Question has been played the card is placed to the back of the card box. The Question Master for the other team now takes out the next card from the box and plays the card to their opponents in the same way. The two teams take alternate turns at being the Question Master and also alternate the roll of Question Master within their team. When any team answers a question correctly and there are no spaces left matching that colour left on the path, they move their piece directly into the Winning Zone. WINNING ZONE Once inside the Winning Zone a team no longer moves their piece after answering a question correctly. The first team to answer any bonus question correctly after having entered the Winning Zone wins. INDIVIDUAL PLAY The oldest player becomes Question Master for the first game and asks the first card to the player on their left. The bonus opportunity for any incorrect answer passes firstly to the next player to the left and so on. The order of play then continues in a clockwise direction. Source: Publisher's Website Betrayal at Baldur's Gate User Rating: N/A Best with: 5 - Recommended with: 3,4,5,6 Description from the publisher: The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness! 3-6 60 12+ 2.55 As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice. Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party? Of the 50 scenarios, some end up being purely cooperative, with all the players winning or losing together. But the normal mode is that it becomes one-vs-many. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 6/91

Best of British

Betrayal at House on the Hill

User Rating: N/A Best with: 5,6 - Recommended with: 3,4,5,6 From the press release: Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. 3-6 60 12+ 2.39 Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. An updated reprint of Betrayal at House on the Hill was released on October 5, 2010. Beyond the Gates of Antares User Rating: N/A Best with: 2,4,6 - Recommended with: 2,3,4,5,6 Beyond the Gates of Antares invites us to a time when mankind has evolved into new and diverse species: the strangely powerful NuHumans, masters of the Panhuman Concord; the ape-like Pansimians, the greatest warriors in the whole Galactic Spill; and feral Revers primitive Humans driven by a irrepressible lust for adventure and danger. It is a universe where technology and humanity intermix indistinguishably, where human knowledge and endeavour has long since been supplanted by integrated machine intelligence IMTel. Where humans go their technology goes also, protectors, workers, and fighting machines in the form of WarDrones armed with deadly weapons and shielded by energy fields a thousand times more resilient than steel. 2-6 90-180 0+ 3.17 Beyond the Gates of Antares is a wargame designed anew for the twenty-first century – a fresh look at the raw mechanics of tabletop wargaming featuring a fluid combat status system and interleaved turn sequence that facilitates continuous play for both sides. Rival forces act and react in a series of triggered actions that quickly draw both sides into simultaneous fire fights and close quarter fighting. The mechanics are designed to enable rapid progress using forces of around fifty or so models a side, including futuristic fighting machines, vehicles and point-defence weaponry as well as human troopers – the game is infinitely scalable to facilitate battles as large as can possibly be imagined and is detailed enough to facilitate skirmish gameplay, too. Game Features Fluid Combat Status – units act and react according to their combat status. Real-time Dynamic Gaming Universe – build and benefit from the evolution of the game background as you play. Backer Development Program – backers can participate in the development and creation of the game rules, universe and campaigns. Decimal Mechanics - based on D10 and D100's allowing the same stats to be used for battle games, skirmishes and roleplaying games as we expand the scope of our game for years to come. Bezzerwizzer User Rating: N/A Best with: 4,5,6,8 - Recommended with: 3,4,5,6,7,8,9,10,11,12 Bezzerwizzer is a quiz game from Denmark. It contains 5000 questions (English version has 3000 questions) from 20 categories. It takes its name from the german 'Besserwisser' meaning "know-it-all". 2-12 45 14+ 1.59 On your turn players draw the category tiles from a bag and sort them on their player board according to their knowledge. If you know the answer to the category questions that you thought you're worst at, you get one point. For your best category question you receive 4 points. Each players has 3 additional tokens. One is labeled with a "Z" the other two are labeled with a "B". With the "Z" token you can swap one of your categories with another player. Afterwards it's out of the game for this round. You can use the "B" token when you think you can answer a question that your opponent might not know. This brings you additional points. It's a quick and funny party game that you can also play with teams. 2-7 The Big Bang Theory: Trivia Party Game User Rating: N/A Best with: N/A - Recommended with: 2,3,4,5,6,7 0 12+ Be the first player to put together your Pixel Pal character (5 pieces) by answering trivia questions correctly. Questions cover the first 7 seasons of The Big Bang Theory. 0.00 Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 7/91

Betrayal at House on the Hill

Big Trouble in Little China: The Game

User Rating: N/A Best with: 2,4 - Recommended with: 1,2,3,4 Description from the publisher: There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghostsorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan! 1-4 60-120 14+ 2.93 Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience. You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble." But beware: roll bad luck and suffer the consequences! The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown... in Big Trouble in Little China: the Game! Big Trouble in Little China: The Game – Deluxe Edition Adds a Campaign and makes the game playable by up to 6 players Black Rose Wars User Rating: N/A Best with: 4 - Recommended with: 2,3,4 1-4 90 14+ 3.47 Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight, fulfill Black Rose desires, and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled, finally freeing themselves. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power. At the start of the battle, mages start with a grimoire of six cards; as mages study more spells during play, their grimoire will increase. Every spell in Black Rose Wars has two different effects, increasing a player's adaptability during a fight. Mages fight each other in a modular arena of hexagons called "rooms". They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system). After being killed, mages are reborn immediately, allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it. The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself. Blockbuster User Rating: N/A Best with: 6,8 - Recommended with: 6,7,8,9,10 Blockbuster is a movie game for anyone who has seen a movie, and like all the best films it comes in two parts: 4-10 30-60 12+ 1.10 In the Movie Buzzer Battle, both teams are given a topic, such as "Movies with dogs". You start the 15-second timer, yell out a relevant movie, then whack the buzzer to reset the time. The other team is now in the hot seat and has to do the same. Whoever runs out of time hands the advantage to the other team, which takes control of the next round: Triple Charades Jeopardy. In this round, teams have to guess the movie, while you act it, use one word, or quote from it. There is all sorts of strategy and stealing, too. —description from the publisher Blood Bowl (2016 Edition) User Rating: N/A Best with: 2 - Recommended with: 2 Description from the publisher: Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football. 2 45-120 12+ 3.53 The Blood Bowl boxed game contains two teams: Humans, an all-round team who are flexible enough to adapt to any style of play, or Orcs, who make up in brute force what they lack in finesse. The teams are represented by coloured plastic miniatures, and push-fit assembly is required before use. The game is expandable, and additional rules and teams will be made available through expansion sets and supplements. Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases, such as when a player attempts to pick up the ball, pass it, catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another, using graphics to represent each of the different (but all violent) potential outcomes. The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack, which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world. In fact each team takes turns moving, blocking and advancing the football down the field. The game comes with plastic miniatures. This game is a part of the Blood Bowl Series. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 8/91

Big Trouble in Little China: The Game

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Bounce-Off User Rating: N/A Best with: 2 - Recommended with: 2,4 1.42 Bounce-Off is a ball-bouncing game for two to four players where the object is to use the balls to make a pattern shown on a card. If you're playing with two two-player teams, each team gets four balls. If you're only playing with two players, each player gets eight balls. Flip over one of the pattern cards to see which pattern you need to create. The green cards are easier than the blue cards. Then, you can either take turns bouncing your balls into the grid or bounce the balls all at once. If your balls create the pattern first, you win that card. The first team or player with three cards wins the game. 3-5 Brexit: The Real Deal User Rating: N/A Best with: N/A - Recommended with: 3,4,5 15 7+ 10-0 10+ 0.00 Brexit: The Real Deal is a card game in which 3-5 players compete to win trade deals with other countries. You'll have to plan, bluff and second guess what everyone is doing as you try and complete your hidden agenda and stop them completing theirs! Bucket of Doom User Rating: N/A Best with: N/A - Recommended with: 4,5,6,7,8,9,10 4-20 30 18+ 1.00 The death-dodging party game. When the shit hits the fan you need a plan. Escape from seriously bad situations with the help of seriously useless objects. Ever wondered what you’d do if you woke up buried alive in an airtight coffin? Or you discover you had an alien parasite in your stomach? Well, we have. And we’ve made it into a delightfully dark party game. Bucket of Doom is a card based game in a hot pink toxic bucket. Players take it in turns to share their daring escape from impending doom using one of their personal object cards to escape. Players vote for their favourite story, best plan wins. Bucket of Doom: Toxic Edition User Rating: N/A Best with: N/A - Recommended with: 4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 Your favourite storytelling card game is back, with more dark humour than ever AND a toxic twist. 4-20 0-30 17+ 0.00 Not familiar with the Bucket of Doom? Where have you BEEN?! This thrilling 17+ card game is one you really don’t want to lose. Let us explain: Step 1: Read out one of the doom cards to discover what sort of mess you're in - for example, let's say you're trapped in the Death Star garbage crusher and the walls are closing in. Step 2: Take a look at your 8 useless object cards. These could be anything, from a severed finger or Heather Mills’ false leg, to a pantomime horse outfit or Elton John’s favourite toupee. Come up with a cunning escape plan and share it with your fellow players - remember to be convincing, inventive, and a little bit absurd. Step 3: Vote on who had the best plan, the one with the most votes wins! —description from the publisher 2-4 15-20 6+ 1.05 Bugs in the Kitchen User Rating: N/A Best with: 4 - Recommended with: 2,3,4 There's a pesky little bug in the kitchen! And it's not just any bug - it's a HEXBUG® nano®, scuttling around the game board! Quick - can you catch it in the trap? By turning knives, forks and spoons you can direct the bug into the trap. Throw the die to discover which utensils you can turn. Catch the bug in the trap and earn a token - the first player to collect 5 tokens wins the game. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/06/23 Page 9/91

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