academic studies in Architectural History and Cultural Heritage Units... I work on projects for digitization (digital transformation and digital transfer) and exhibition of archaeological finds, paintings, sculptures, cultural heritage items and modern art works. I have been conducting academic studies on the use of augmented reality technology in the fields of museology, archaeology, architectural ruins, and conservation.
about me Human Resources Internship 06 2012 Hacı Ömer Sabancı Holding A.Ş. (Sabancı Holding), 09 2011 06 2011 High School Graduate Akınsoft Wolwox ERP Certification Program 07 2013 09 2022 present Heritage Awards of the European Association of Archaeologists. 09 2017 BSc Archaeology 06 2021 Anadolu University Graduate with Honors 09 2017 06 2021 BSc Archaeology Anadolu University Graduate with Honors 05 2021 09 2021 Academic Project and Thesis work Rescue excavations in Beşiktaş, Istanbul are carried out by Istanbul Archaeological Museums (IAM) within the scope of the Kabataş-Mecidiyeköy metro project, which started in 2016.I conduct academic studies on conservation and exhibition using AR (Augmented Reality) technology in the field. Master Archaeology Kocaeli University present Seminar study titled “Augmented Reality (AR) in the Field of Archeology” Environmental Archaeology Certificates 07 2021 Koç University and ANAMED Programs Çimsa 09 2007 Safeguarding and Rescuing Archaeological 08 2021 Assets Certificates & 2020 European 2020 Europa Nostra Award 06 2021 Hotel Manager 06 2016 Tabu Boutique Hotel u lication 2022 P’thbARCH_RNT Archaeological Research 7 08 08 2022 and New Technologies symposium, academic work on the thesis. 06 08 04 2023 Small Business Owner present Persephone Handmade Co.
Progress Software Undergraduate Thesis Cave Arts 3D Modelling the Architectural remains Master Thesis Digital Conversion and Digital Transfer In-Site Rehabilitation by use of AR Technologies: The Example of Beşiktaş Academic Paper of multi-layered cultural finds to the memory of the city of Istanbul
PRESENTATION USING AUGMENTED REALITY (AR) TECHNOLOGIES: THE CASE STUDY OF BEŞİKTAŞ Introduction: The primary purpose of using AR technologies at archaeological sites is to make information more readily However, the excavated area will eventually be removed due to the construction of the Beşiktaş Metro station project and available by visualizing the content of both temporal and spatial layers. Mobile applications provide 2D or 3D reconstruction planned to be exhibited in a different loca tion on the surface. of architectural remains and interactive learning on cultural heritage areas. On-site presentation is especially significant to enhance the visitors’ perception of prehistoric sites in urban areas. This study will present the preliminary examination of the The AR application will be adapted to the remains and finds that will be preserved and exhibited on the surface at the exact archaeological and historical data obtained from salvage excavations in the Beşiktaş district at İstanbul to construct an AR location. With the modeling of the early Bronze Age tomb architecture finds at the ground level, the area's architectural application on-site. integrity will be sustained during the transfer. Thus the AR application will provide more information about the Bronze Age tomb architecture, and all other findsin the Beşiktaş excavation area with the theoretical background and will facilitate a better understanding of the archaeological site. Content: The salvage excavations in Beşiktaş, Istan-bul, Turkey, have been carried out by Istanbul Archaeological Museums (IAM) as a part of the Kabataş – Mecidiyeköy metro project, starting in 2016. During the excava- tions, many archaeological This study aims to analyze the remains and finds removed from the excavated area without detaching from their environmental context within the modern city using the mobile application designed with AR technology. finds enriching the cultural history of Istanbul, including 47 kurgan tombs and 127 buri- als dating back to the Bronze Ages, were identified. These remains and finds are important and present new information for the history of Istanbul and this region, where modern life continues actively. They consist of different chronological layers and five different phases, primarily the Ottoman-Byzantine-Bronze Age. Among the finds and ruins, the most important is the kurgan-type tomb remains to date A visitor’s en route and the contents of the proposed AR application are prepared using AutoCAD, Archicad, and Unity during the preliminary studies. Design principles are determined for the 3D reconstruction of the Kur- gans. The prototype application will be used to evaluate the visitors’ experiences. to the Early Bronze Age, a unique example in the region. References: Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gleue, T., Gounaris, M., Dahne, P., Stricker, D. & Almeida, L. (2002). Archeoguide: An Augmented Reality Guide for Archaeological Sites, IEEE Computer Graphics in Art History and Archaeology. Zlatanova, S. (2002). Augmented Reality Technology. GISt Report No. 17, Delft, 2002, 72. Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D., 2005, "Mixing Virtual and Real scenes in the site of ancient Pompeii", Computer Ani mation and Virtual Worlds, p 11-24, Volume 16, Issue 1, February 2005. Normand, J.-M., Serviéres, M., and Moreau, G. (2012). “A new typology of augmented reality applications,” in Proceedings of the 3rd Augmented Human International Conference, AH '12 (New York, NY: Association for Computing Machinery). shared. Publication Since the study is in the publication phase, the abstract presented at the 7th ARCH_RNT Archaeological Research and New Technologies symposium is On - Site Presentatıon
Augmented reality technology. proposal. After several revisions, the project was redesigned using the plans of Arkeoteknik company and an academic exhibition proposal was created using The project is part of my master's thesis, but due to the ongoing work of the Istanbul Archaeological Museums, the images shared only include my initial Architectural drawings
Prior to the implementation of the project at the multi-layered cultural heritage site in Besiktas, Istanbul, a prototype was developed on a fragmented sarcophagus on openair display at Anadolu University in Eskisehir. This initiative fulfilled two primary objectives: the digital preservation of the sarcophagus, including the modeling and reconstruction exhibition of its space in missing a components, high-traffic public and the area establishment with a of an predominantly outdoor young 9:41 demographic. The second objective, the implementation of augmented reality (AR) technology on the prototype, where visitors can interact through a QR code provided, facilitated outdoor feasibility and progress. Since the study was conducted within Anadolu University, the completed version of the study was not shared. Open-air Exhibition
software components for precise generated investigations. architectural remains in archaeological modeling and digital documentation of utilizing Architectural AR - Presentatıon 3D modelling
infrared photography technique and drawing figures on it. by and an archiving study was carried out Sivrihisar Balkaya in Sivrihisar, Eskişehir, prehistoric red painted cave art on the A study was carried out to identify the Cave Arts Digital archivisation
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