A N N E R T O T E M BIA 3033 ARCHITECTURAL ENRICHMENT AND ENGAGEMENT

About me 03 The Choice 04 My Contribution Designer vs maker The making enviroment 05 - 07 08 09 - 10 People i met behind the project 11 If i led the project again 12 Beyond the workshop 13 Final reflection 14 Special thank you 15

My journey in design began with a background in Interior Design at College Community Selayang, where I learned the basics of space planning, materials and how to present ideas. After that, I continued with a Diploma in Architecture at Polytechnic Sultan Idris Shah where I learned more about architectural design, technical drawings, model making and how people interact with spaces. Currently, I am studying Bachelor of Science in Architecture at Universiti Malaya. Through my studies, I have worked on different studio projects and learned how to develop an idea from the beginning until the final presentation. NUR ALISYA DIYANAH BINTI MOHD HASHIM Age : 25years old Address : Kuala Lumpur Email : alisyadiyanah11@gmail.com SOFTWARE AutoCAD VectorWorks SketchUp Photoshop D5 Rendering One of my strengths is that I enjoy exploring different ideas before choosing a final design. My background in architecture also helps me to visualise ideas and turn them into physical forms through model making. I am also comfortable with hands on work and trying different materials and techniques. Besides that, I can work well with others and adapt when there are changes during the design process. This background has helped me during the workshop, especially when I had to develop an idea and turn it into something physical.

WHY BANNER & TOTEM ? I was drawn to the Banner & Totem group because I wanted to try something different from my usual architectural work. I was interested in making something more expressive and hands-on, where I could work with colours, materials and different forms. I also liked the idea of creating something together as a group and seeing how different ideas could come together. WHAT ATTRACTED ME? COLOUR I like how colour can make the work feel more lively and expressive. It also gives me the chance to be more playful with my design. COLLECTIVE MAKING I enjoy working with other people and combining different ideas. It is interesting to see how everyone's contribution can become one final piece. EXPERIMENTATION I wanted to try new ways of making and explore materials and forms that I don't usually use in my architectural projects.

tasks among us. I worked with Izza on the competition banner, while Haura and Nurina worked on the 12m banner, and Hariz worked on the totem. We also had another six side banners, which were designed by me and Izza, but we focused more on developing the main competition banner. Besides designing, I was also responsible for mixing and preparing the colours for the team. I made sure the colours were consistent and did not look too different from the original colour references. This also made it easier for the team to paint without having to mix the colours themselves. During the painting process, I also helped to organise the workflow by deciding which parts should be done first, so the team could work more smoothly and avoid overlapping with each other. 03_MY CONTRIBUTION

FORM → My initial idea was based on mutant characteristics, so we took inspiration from Avatar and its face and body features. We were interested in how the characters in the movie have unusual physical features that make them look different from normal human forms. After discussing it with the group, we decided to keep the body but change the face to a tiger face. We felt that the tiger would make the character more recognisable and give it a stronger identity. We then added six legs and a fin on its face to make it look more like a mutant and represent the idea of an anomaly. As we developed the design, we tried to make the features look strange but still connected to each other. We also explored different shapes and proportions to make the character look more unusual and expressive. The process involved a lot of discussion and changes, as some ideas worked better than others.

FORM → For the background, we decided to create a setting that looked like a village of the Aumnomaly community. We added elements such as fungi and roots to the background so that it could connect visually with the 12-metre banner. This helped us make the different parts of the work feel more connected even though we were working on them separately. We eventually developed the character by mixing the tiger and mutant elements together to create a weird and unusual form. Through the process, we also learned how important communication and teamwork were in making sure everyone's ideas could work together as one final design.

and visualise the ideas before we started making them. For the Banner explored how we could combine the tiger, mutant elements, fungi, roots and Aumnomaly village into one composition. We had to think about how the elements would look together and how the colours and forms could represent our theme. I also had to communicate my ideas to the team so that everyone understood what we were trying to achieve. Since we were working on a large banner, I had to think about the scale, placement and which parts needed more attention. As a maker, my role became more hands on because I had to turn the ideas into an actual physical banner. I was involved in mixing colours, painting, arranging the composition and helping the team during the making process. Sometimes the result did not look exactly like what we imagined during the design stage, so we had to adjust the colours, shapes and techniques along the way. I also helped to organise the team's workflow by deciding which parts we should start with first and what needed to be completed before moving to another section. While painting, I had to pay attention to the consistency of the colours and make sure the different parts of the banner still connected with each other. Working with the actual materials also made me realise that some ideas that look good on paper may not work the same way when we start making them. 04_DESIGNER VS MAKER BUILD TEST ADAPT SOLVE THINK PROPOSE VISUALISE COMMUNICATE For me, being a designer was not only about making the design look good, but also about thinking ahead and making sure the idea could actually be produced by the team. As a maker, I had to build, test, adapt and solve problems directly. I learned that making is not just following the original design, but also being willing to change the design when the material or situation requires it.

MAKING ENVIROMENT Studio Year 1 Studio Y1 became our main working space throughout the workshop. This was where we spent most of our time designing, discussing ideas and working on the banners. We often stayed in the studio for almost 24 hours to finish our work. Bilik Kaca Bilik kaca was mainly used for more detailed and hands on work. This was where we sewed the banner fabric and made the tiger head. The space allowed us to focus on smaller details and work more carefully on the elements that needed extra attention. Amphitheater The amphitheatre site was where we worked on the totem structure. Unlike the studio, we had to work directly on site and deal with the actual space and structure. We assembled and tested the totem there, making adjustments whenever something did not work as planned.

Fleepit Digital © 2021